ships games
and builds teams.
Game Producer & Designer. From Roblox's global accelerator to live-service titles at Voldex and publisher work at Whitethorn Games — Turning chaos into shipped products.
"If you're looking for a Producer who's not worried about getting their hands dirty diving into Jira tickets and GDDs, Alex is your person."
Jeff Prime, Release Manager · Whitethorn Games
Alex is a game producer and designer with a background in corporate communications, public relations, and graphic design. He started making games on Roblox in 2016 and has not stopped since.
His particular skill: stepping into projects with no pipeline, no milestones, no asset tracking — and building all of it, fast, without breaking the team in the process.
In 2022, he was selected as one of 40 people globally for Roblox's Summer Accelerator. In 2023 he joined Whitethorn Games as internal producer, then PR manager. In 2024 he joined Voldex, where he now manages production on Driving Empire — a live-service title with millions of players and partnerships with NASCAR, LEGO, Samsung, and NBCUniversal.
Games shipped and campaigns run.
Live-service Roblox racing game at Voldex. 12+ team members. 15+ real-world car brand integrations including NASCAR, LEGO, Samsung, and NBCUniversal.
Seven colleagues. Consistent theme: structure, empathy, momentum.
Once Alex joined the team, he made an immediate impact. He was assigned a project that had been in development for years with no producer, no schedules, no timelines, no milestones, no asset tracking and no production pipeline. Alex changed all of that — implementing systems that resulted in accurate tracking, realistic timelines, and identified blockers. If you're looking for a Producer who's not worried about getting their hands dirty by diving into Jira tickets and GDDs, Alex is your person. He made my job easier, and I know he made development a better experience for his teams.
Alex is an empathetic, driven, and communicative producer. With a junior team, he was able to liaise between clients, keep the team on track, and come out ahead of deadlines. He has incredible soft skills and a way with people that is reflected in the quality of work and teamwork his team created. Alex was great at anticipating potential setbacks in timelines and addressing them head-on. Anyone would be lucky to have Alex on their team, and I count myself one of the lucky ones.
Even as a late addition to the Whalefall team, Alex masterfully organized everything — new standards for meeting schedules, overall tracking of tasks and asset completion. The project began to feel much more productive. Because he does his own game development outside of work, he's knowledgeable across multiple parts of game design — which allows him to better oversee all those parts and create a strong, well-structured team.
Alex is a fantastic producer with a strong knowledge of development cycles. He truly cares about the team and goes out of his way to create solutions. He has strong intuition and can identify problems before they arise. He can coordinate cross-functional teams and ensure each feature follows documentation clearly. His work ethic is inspiring — he always finds ways to help and do more.
When Alex was brought onto Deepcover, he hit the ground running — identifying not just current obstacles but future bumps in the road, and removing them before the team stumbled. As someone who prefers to get lost in my world of code, I can't express how reassuring it is to have Alex on my team — I know he's working above and beyond to keep things moving forward.
Alex is a proactive and thorough producer who always looks out for his team. Thanks to his planning, our team has been able to avoid crunch and take care of our mental health. He is approachable, supportive, and cares greatly about making games the team can feel proud of.
Alex is highly skilled in corporate communications. He can create technical presentations and project documentation. He breaks down complex concepts for teams with different backgrounds. He is always willing to sit down with you to evaluate ideas and connect them to overarching goals — communicating efficiently and working well with a diverse team.
Looking for a producer who ships on time and keeps the team together? Reach out.
Joined Voldex in October 2024 to help realign the direction and goals of the Driving Empire team. Drives execution of the game vision by ensuring a 12+ person team are equipped with the tools, context, and documentation they need — contributing to a pipeline that supported the onboarding of 15+ official car brands.
Selected as one of 40 individuals globally for Roblox's 2022 Summer Accelerator. Alex designed and led production on Bloxtopia — a multiplayer Sci-Fi card-based city-builder — serving as Game Director, Designer, and Producer.
Producer on Deepcover through October 2024. Hit the ground running — identifying current and future blockers and removing them before the team stumbled. Established clear documentation practices and kept project progress consistently visible.
Joined a project years into development with no schedules, no timelines, no milestones, no asset tracking, and no production pipeline. Built everything from scratch. Team velocity improved immediately. Later transitioned to PR Manager for Whitethorn's publisher portfolio.
As temporary Public Relations Manager, assisted the Director of Communications on the media campaign for Lake: Season's Greetings — press outreach, coverage coordination, and release strategy.
Managed press and media campaign work for the award-winning relaxing puzzle game, contributing to its successful critical reception and coverage.
Coordinated press outreach and media coverage for this cozy witchcraft cooking game as part of Whitethorn Games' publisher PR work.